Overall, it is a less than ideal port – they all have their own issues, it is just about what you are willing to put up with. The following excerpt was taken directly from the EA website: “Need for Speed Rivals will not support any driving-wheels or other peripherals.†Looks like we will have to rely on the modding community if we hope to use peripherals designed especially for racing games.ĭespite the capped frame rate, on a gameplay level I am having quite a lot of fun with it, but that may be my biased interest in any racing game. Despite having full support (minus remapping) for the 360 gamepad, wheel support is non-existent. ![]() Although do not get your hopes up quite yet, as this does not mean that we could be seeing a fix specific for Rivals rather than their future titles in general.Īs a racing game, what I am about to say may come as a bit of a surprise. There is an official statement on this which mentions it is being looked into. This will be more noticeable in some areas of the world. Your system must be powerful enough to be able to run the game at a stable 60 FPS otherwise you will experience mild to severe slowdowns depending on the ratio of frames dropped. Still, there is one further, more notable issue: performance. Thankfully the second option: -GameTime.ForceSimRate 60.0 resolves that issue by forcing it to run at 60 FPS. Initially when the fix was discovered, only one option was available: -GameTime.MaxSimFps 60 which resulted in the game speed being doubled, rather hilariously if I may add. Unfortunately, there are some notable downsides. Luckily, launch parameters have been discovered that allows you to reach the desired 60 FPS. As PC gamers we are afforded the luxury of being able to go over 30 frames per second, (though I suspect this will change now that next-gen systems are available, something for another discussion) which means that there really is no excuse for frame rate caps to exist. It seems we have quite a few options relating to lighting such as the overall quality, reflection and effects.Īs you are probably already aware if you have paid any attention to the recent media coverage, NFS: Rivals is capped at 30 frames per second. This should hopefully mean that we will be seeing better looking and performing games as a result, though do not hold your breath on the latter.įirst up is the video settings, these are sadly fairly basic but do provide more than one preset which is more than could said for some games. The recommended system requirements on the other hand, as I am sure you will agree, are fairly steep and this comes as no surprise.įollowing the same path as Call of Duty: Ghosts and Watch Dogs, next-gen introduces steep system requirements and this trend will only continue now that both systems are out. In fact, minimum is pretty reasonable and would be around the recommended of an average title, a little more if we are talking triple A.
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